🛠️ Defense Mechanics & Garrisoning
Knowing how to reinforce properly, assign a garrison lead, and protect cities or Outposts is essential in Season 1. This guide explains the core mechanics of defense and how to apply them effectively during wars.
🏰 How City Defense Works
- The first march into a city becomes the Garrison Leader
- The leader’s stats, gear, and profession skills affect the entire defense
- Additional reinforcements add troop numbers — but not stats
- Losing the garrison wipes the defense unless re-filled quickly
⏱️ Reinforcement Timing
Timing Type | Description |
---|---|
Pre-fill (ideal) | All troops arrive before first rally |
Live-fill (risky) | Troops arrive mid-battle |
After-wipe (desperate) | Sent after city is cleared |
🧠 Always have timers call fills 1–2 minutes before impact. Don’t wait for the countdown to hit 0.
🧬 Virus & Defense Interaction
- High Virus Resistance reduces your troop losses in defense
- If defending with low resistance, you’ll melt quickly
- Always heal infection stacks between wars using Virus Airplane or skills
🧠 Role Tips by Player Type
🧑🌾 F2P
- Focus on reinforcing, not leading
- Send matching troops to garrison leader’s type
- Heal and resend troops quickly — you make up the numbers
💳 Light Spenders
- Lead defense if no whale is online
- Watch troop type matching and skill timing
- Use Engineer/War Leader support skills to assist defenders
🐋 Whales
- Always take the garrison lead position
- Keep buffs and profession skills timed with enemy rallies
- Don’t forget virus cleansing mid-siege
🛡️ Garrison vs Rally Defense
Situation | Garrison | Rallying Back |
---|---|---|
Defending cities | ✅ Required | ❌ Not possible |
Defending Outposts | ✅ Optional | ❌ Not needed |
Base PvP (Kill Day) | ✅ Personal | ✅ If shielded |
🔄 When to Swap Garrison
- If the lead is offline or heavily infected
- During off-peak hours, rotate in Light Spenders
- Use a protected player with solid stats + troop mix
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