⚔️ Apocalypse City: Capture Strategy & PvP
Once Apocalypse City opens on Day 28, everything comes down to one thing: who can take it and hold it. This page walks you through how to win the war — from the first declaration to post-capture defense.
🎯 Victory Conditions
- The alliance that successfully captures the city gets a 7-day protection window
- If another alliance captures it after that, protection resets
- The alliance holding Apocalypse City at the end of the season is the official winner
🛠️ Before the Declaration
- Rally lead must have 10,000k Virus Resistance
- Ensure territory or Outpost is connected to the city tile
- Full PvP gear and formation buffs must be equipped
- Stack all rally timers before the declaration goes live
- Announce war start to all allies — timing matters
🕐 Rally Timing
- Use off-hour declarations (e.g. late night or low activity times)
- Time multiple rallies to land within 15–30 seconds of each other
- Use ghost/fake rallies to mislead enemy scouts
- Confirm enemy activity — wait for them to go offline, if possible
🧱 Recommended Rally Strategy
Rally Type | Purpose |
---|---|
Primary Lead | First hit to break the defense |
Second Lead | Immediate follow-up |
Reinforcement | Troop refill after capture |
Disruption | Ongoing rallies to block contesters |
🧠 Tip: Use your Outpost region to quickly reinforce with backup troops right after the capture.
🛡️ After Capturing the City
- Immediately fill garrison with top squads (10k VR, 2M+ power units)
- Assign 2–3 timers for ongoing garrison healing and speedups
- Use rally blockers to interrupt any re-declaration attempts
- Build a buffer of territory/strongholds around the city if time allows
🧠 Defensive PvP Tips
- Use mixed formations (not just Infantry/Infantry)
- Stack HP/DEF heroes in defense squads
- Make use of Commander Skills: heal reduction, rally traps
- Always have at least one timer active for garrison swaps
⚠️ Common Mistakes
- Declaring too early and not being ready
- Forgetting to time reinforcements right after capture
- Leaving Outposts vulnerable or undefended
- Going all-in without backup garrisons
Last updated on